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81. solutions to the crisis before it gets out of hand - in Player Features and Ideas Discussion [original thread]
"4) freeze all capital ship yards in the affected alliances until the isk is TRACED" I missed something, someone want to fill me in?
- by Gantor Tesla - at 2008.12.11 00:32:00
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82. Create area betwen low sec and 0.5 sec. - in Player Features and Ideas Discussion [original thread]
What I would like to see is a scaling Faction Navy response with strength determined by your standings with that Faction. These should of course, be defeatable, but result in a standings hit with the faction involved. This way, you lose standings ...
- by Gantor Tesla - at 2008.12.09 01:31:00
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83. 04:15:32 Notify Your Nyx will self-destruct in 2 Minutes - in Player Features and Ideas Discussion [original thread]
Scuttling a ship is a real life tactic to stop your enemy from getting their hands on your equipment.... sounds familiar doesn't it? If you have a problem, kill the ship faster.
- by Gantor Tesla - at 2008.12.08 18:50:00
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84. New Ship Idea - in Player Features and Ideas Discussion [original thread]
I still think these ships, especially the Caldari fail to be worth what is assuredly a HUGE build cost, and a long amount of training. I would not buy on of these ships if I already had the prereqs. I'd just go fly a CS.
- by Gantor Tesla - at 2008.12.08 02:32:00
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85. System Influence -> Sovereignty - in Player Features and Ideas Discussion [original thread]
Here is the problem though... System ABC-XY has 2 gates. BCD-YZ and XYZ-AB XYZ-AB Connects to both BCD-ZA and XYZ-BC BCD-YZ connects to OMG-ZA, WTF-AB, BBQ-CN, and LOL-WT If you control BCD-ZA and XYZ-BC, OMG-ZA, WTF-AB, BBQ-CN, and LOL-WT, you ...
- by Gantor Tesla - at 2008.12.05 19:07:00
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86. Tier 2 Capital Industrial Ship - in Player Features and Ideas Discussion [original thread]
Ok then, another idea. Capital Exhumers - Req Exhumer V - ASC V jump drive skills etc Capital Strip Miner I - Uses mining crystals, t2 spec yield ~10k m3/ 1 min cycle, 250km optimal range Lithivore (Thanatos reskin? since ORE loves the Gallente ...
- by Gantor Tesla - at 2008.12.05 18:58:00
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87. SuperCapital Docking - in Player Features and Ideas Discussion [original thread]
Originally by: Kazami Kozura Remember undock --- doomsday --- dock no docking for supercaps "Due to residual charges from Judgement's Operation you can can not activate the docking collar with out frying the station's systems. Please...
- by Gantor Tesla - at 2008.12.05 16:01:00
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88. Tech 2 Tier 3 Battleship Suggestion - in Player Features and Ideas Discussion [original thread]
Originally by: Dhejay Centrix Actually I think the idea of a t2 variant of the tier 3 BS would be excellent. Not sure about siege mods on them though as I think balancing them would be impossible. The question is what would it be for? I t...
- by Gantor Tesla - at 2008.12.05 15:53:00
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89. Tier 2 Capital Industrial Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Dhejay Centrix You have said it all there in your last post, you want a supercap with all the skill reqs, disadvantages and logistical difficulties that is basically just an enormous mining barge. Exactly. What's the pro...
- by Gantor Tesla - at 2008.12.05 15:49:00
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90. Tier 2 Capital Industrial Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Dhejay Centrix no Think about this, it is a Super Cap, with all the restrictions that come with it. Low Sec only. Huge skill reqs. XX billion build cost. No docking. This is HUGE for an industrial only ship. Every bit of...
- by Gantor Tesla - at 2008.12.05 15:32:00
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91. Tier 2 Capital Industrial Ship - in Player Features and Ideas Discussion [original thread]
The Rorqual's big brother, a Super Capital version. Role Bonus: Capital Tractor Beams can pull asteroids. Special Ability: "Consume Asteroid" The ship would be able to consume an asteroid within 1500m at a fixed rate of 10,000 m/3 /minute. Requi...
- by Gantor Tesla - at 2008.12.05 15:20:00
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92. SuperCapital Docking - in Player Features and Ideas Discussion [original thread]
1 Simple thing would make everyone happy in my opinion: Super Capital Docking Array Make it a build able item that is permanently affixed to the station it is build IN. Perhaps up to 4 per station? A graphic would be cool but not necessary. Thi...
- by Gantor Tesla - at 2008.12.05 15:08:00
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93. System Influence -> Sovereignty - in Player Features and Ideas Discussion [original thread]
I like this idea, but I do not think you influence should be more than 1 jump from actual hardware. Other than that, right on.
- by Gantor Tesla - at 2008.12.05 14:53:00
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94. Tech 2 Tier 3 Battleship Suggestion - in Player Features and Ideas Discussion [original thread]
A few ideas. All of them revolve around sub capital siege module use. Field Combat: (I have two ideas here) Spec A Per (Race) BS lvl: (Tier 1 BS Bonus) Per T2t3BS lvl: -20% to Siege Module Max velocity penalty; +5% (Race Bonus) Role Bonus: Abili...
- by Gantor Tesla - at 2008.12.05 14:44:00
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95. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Noah Cyril and the caldari version is gun or missile, always hav been like caracal/moa; raven/rokh, i dont see why the falgship should do both(or be able to choose from 2 in 1 ship)the design now is fine, 1 missile boat and ...
- by Gantor Tesla - at 2008.11.18 20:27:00
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96. New Ship Idea - in Player Features and Ideas Discussion [original thread]
I'm sorry, I didn't realize this thread was about what YOU want in a T2 BS. I thought it was a forum for ideas. Fact: Quoted from the CS Info page "Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanc...
- by Gantor Tesla - at 2008.11.18 20:12:00
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97. New Ship Idea - in Player Features and Ideas Discussion [original thread]
Edited by: Gantor Tesla on 17/11/2008 10:42:08 I think Flagships should be able to do a Battleships worth of DMG, while running a CS worth of links. I really think 1 ship, with a Marauder style DMG bonus, and the ability to run 3 links would b...
- by Gantor Tesla - at 2008.11.17 10:36:00
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98. WTS 60 day gtc 380 mill, on forums now, secure - in Timecode Bazaar [original thread]
Edited by: Gantor Tesla on 14/08/2008 11:23:36 Darn too late
- by Gantor Tesla - at 2008.08.14 11:22:00
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99. New Tech 2 Frigates (Elite Mining Frigate) - in Player Features and Ideas Discussion [original thread]
Sparrow anyone? There is an agent in one in Kakakela I believe, at the Lai Dai station.. The designs have not yet been released to the general public.
- by Gantor Tesla - at 2008.05.24 15:59:00
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100. Eve and realistic physics - in Player Features and Ideas Discussion [original thread]
Originally by: Hesod Adee Also, Gantor Tesla, unless you have some actual evidence that our understanding of the universe is wrong, please stop spouting BS about how we should stop talking about it because our knowledge may be wrong for th...
- by Gantor Tesla - at 2008.05.17 15:13:00
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